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Prominence Armors were first put into use during the final days of the human/Irgelion conflict in very small quantities.  These first Prominence Armor design, the P-0001 Daybreak, first saw combat during the last major offensive the Irgelions mounted and succeeded in breaking the Irgelion defensive lines and ultimately disabling a large orbital bombardment cannon that had been meant to be used on Earth.

Currently, the largest manufacturer of Prominence Armors is Herrera Futuristics, although smaller firms produce their own designs with various levels of success.  They are characterized by a somewhat slender, almost skeletal build, and a preference for physical weaponry over energy-based ones.  Railguns and high-frequency weapons are the norm, and Herrera Futuristics upped the ante by creating HFM weaponry, creating a physical weapon that can match and even block a beam saber.

Although the machines sell very well in the outer colonies, they have failed to make a splash closer to Earth, and the total number of Armors sold on or immediately around Earth has yet to break 150 units.

Gaia Vanguards have a different design philosophy compared to Prominence Armors.  Originally produced during the midpoint of the human/Irgelion conflict, the machines fell out of favor when it was discovered that Irgelion crafts and vehicles were constructed out of a specialized alloy that drastically reduced the effectiveness of energy weapons against them.  Still, the machines were refit with physical weaponry being developed for the upcoming Daybreaks and served as a suitable stopgap and mainstay.

Gaia Vanguards are somewhat bulkier and taller than Prominence Armors in general, often being highly customizable to enable use in various environments.  After the defeat of the Irgelions, energy weapons came back into favor for them in an attempt to differentiate themselves from the Prominence Armors being made at the same time.  Support craft are also often developed for them, allowing one Vanguard to be transformed into a veritable engine of destruction.

Gaia Vanguards are primarily built by Danconias Phillips, a company run by Fransisco Danconias and his associate and friend, Herbert Phillips.

Irgelion technology, as befitting the physiological differences between humans and Irgelions, is also very drastically different.  The most immediate and uniform characteristics is that all Irgelion ships and mechs are constructed with a particular alloy that has more in common with ceramics than actual metals and is suitably durable and is very nearly immune to beam weaponry, able to absorb and harmlessly expel up to 90% of a beam's destructive energy on average.  Because of this advantage, the Irgelion military forces also heavily invested in beam weaponry and were masters of the beamspam since their machines were naturally resistant to friendly fire of that sort.

The Irgelion forces also only had one type of machine, the Talleth.  Each was made exactly the same as every other one so any pilot could use any machine.  For specialized needs and pilots with areas of expertise, the Talleths were outfitted with numerous hardpoints that could make it more agile or armored or carry more equipment or whatever the individual pilot wished for.  Said optional parts were also very easy to remove or replace.  Personal customization of the machines was expressly forbidden.

In the days following the Irgelion surrender to humanity, much of their armada in the Earth Sphere was scuttled save for the ships that would take the weary soldiers back to their home.  Their Orbital Bombardment cannon, due to its immense size and the difficulty it would be to completely destroy, however, was simply sent drifting in some patch of space to never been seen from again.

Linear Catapults and Kinetic Dispersal Units are the two-part lifeblood for the outer colonies in the Earth Sphere, as a cheap, reliable, and fast way to send supplies to and receive them from the inner colonies.  The catapults are essentially massive railguns, meant to fire vessels and cargo across space towards their destination.

The Kinetic Dispersal Units, or KDUs, are the means of stopping one of these fast-moving objects quickly and without harm, essentially a "brake".  A KDU expels around it a mix of artificial forces that create a "friction" that dissipates the kinetic energy in an object not moving under its own power, creating a near-sudden stop as the kinetic energy is diffused.  Unlike simply slamming on the brakes, however, everything in the stopped object is decelerated at the same time.

There are currently two types of Kinetic Dispersal Units which are used in-tandem for safety purposes: larger, orbital buoys located at the viable destinations for those using the catapults, and smaller, time-delayed KDUs mounted on the object itself which activate and disperse the kinetic energy of movement at the estimated time of arrival for the objects.  This way, in the event that one fails for one reason or another, the other can still safely stop someone from simply hurtling across space and those operating the catapults are proud to state they've not once lost a transport.

Kinetic Dispersaul Units, however, cannot stop something that is moving under its own power, since it is constantly producing more energy to move itself forward.  This means something like a thrown weapon or a railgun shot could be stopped cold in the area of a KDU, but a melee slash or a missile wouldn't.

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Julia Richardson/Reilev Kidoraeon

January 2012

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